Showing posts with label System. Show all posts
Showing posts with label System. Show all posts

Wednesday, 22 February 2012

SWTOR Gifts And The Affection System


As you start getting deeper into SWTOR, you will realize that there are computer controlled characters that you can befriend. These characters ultimately become your SWTOR companions. Having a SWTOR companion is very useful, in that they can help you craft items, gather resources and even engage in missions. However, in order to make companions seem more true to life, the developers of the game have built in an affection system. What this means is that if you please your companion, by buying them SWTOR gifts for instance, then they will become more productive, more efficient and may even want to start a romantic relationship with you.
Now, keep in mind that your companion is simply a program and any kind of 'romance' between your character and your companion will probably only add depth to the narrative. Having said that, there are definitely advantages to getting SWTOR gifts for your companion.
The first advantage is that giving gifts to your companions will increase their affection rating towards you. Companions with higher affection towards your character will complete Crew Skills tasks faster and have a higher success rate at doing things like crafting items.
The second advantage of getting SWTOR gifts for your companion is because companions with a certain affection rating can unlock different quest lines tied to that companion's storyline.
Also, there are those who just want to enjoy the storyline unfold, rather than to "rush to the level cap" as fast as possible.
Just as there are many classes of characters you can choose from, there are also different classes of SWTOR gifts. These are:
Republic Memorabilia
Imperial Memorabilia
Weapons
Technology
Military
Cultural Artifacts
Courting
Luxury
Trophy
Underworld Goods
Each and every companion will have a certain level of liking towards a particular gift. In fact, there are 4 types of liking, which are Indifferent/None, Like, Love and Favorite. As you can probably tell, a gift that is Favorited by a companion will increase their affection towards you more than if the gift was only Loved, which in turn will have a higher affection level than if the gift was only Liked.
There are also 5 different affection levels as well, 1 being the lowest and 5 being the higher affection level. In turn, there are 5 corresponding ranks for SWTOR gifts for each affection level.
The way this system works is that giving your companions SWTOR gifts of a certain level can significantly or insignificantly increase their affection towards you. For example, if your companion's affection level is level 1 and you gave them a gift that is of a level 3 ranking, then this will have a much higher affection gain than if you just gave them a level 1 gift. Similarly, if your companion's affection ranking is level 3 but you only gave them a level 1 gift, then this will have a much lower affection gain than if you just gave them a level 3 gift.
However, if you give gifts matching your companion's affection level, then you will gain a certain number of affection points.
Indifferent gifts: +0 points
Like gifts: +24 points
Love gifts: +54 points
Favorite gifts: +96 points
SWTOR gifts are also color coded to indicate its rarity, which can affect the perceived value of the gift by your companion. These colors are green, blue and purple, where green is the most common and purple is the least common.



Green SWTOR gifts can be purchased at vendors but blue and purple gifts can only be acquired via Crew Skills mission rewards. Learn more about SWTOR gifts, tips on increasing affection points and more with this SWTOR guide here.




Wednesday, 8 February 2012

SWTOR Legacy System - What Is It and The Rewards


If you're wondering what the SWTOR legacy system is, then you've come to the right place. Star Wars: The Old Republic was designed to be a whole new MMO experience and the SWTOR legacy system has helped players expand their character selection and develop an army of controllable units.
In essence, the SWTOR legacy system benefits players who create multiple characters, rather than play with a single character. Those with multiple characters will be able to gain legacy levels to their characters, whilst still leveling up their main character. The legacy experience that you can gain will be located under the experience bar as the purple legacy bar.

As you would know, after completing a class quest, you will allowed to choose a unique surname that will be attached to your character and any character that you decide to create on that server. If you start rolling out new characters, they will fall into this family tree that SWTOR was designed on, or also known as, the Legacy tree. You can basically assign your other characters as sons, daughters, brothers, sisters or friends of your main character.

You can even choose a character of an entirely different race to your main character and it can still be assigned to your legacy tree. They either become your friend, a spouse or an adopted sibling or relative.
Legacy experience is gained in the same way normal experience points is gained, which is through fights. More legacy characters will increase the legacy experience gained, since if any one of your characters gains experience, then the rest gain some experience as well. Battles aren't the only way to gain legacy experience, since you can achieve this via Operations and Flashpoints as well.

Accumulating many legacy points can help you can unlock new abilities and "bind on Legacy" items. Legacy perks can involve getting new attacking abilities or customizing your next SWTOR legacy family member. For example, if you chose to level up your Jedi Knight to level 40 and decided to roll out the Smuggler into your legacy, since you've got some legacy points (I hope), you can buy some perks for your new Smuggler character like a new bike. This would allow your new character to access a "bind on Legacy" item that wouldn't normally be accessible to the Smuggler character at such an early stage of the game.
The SWTOR legacy system is also only restricted to 1 account, although the developers are thinking of expanding the legacy system. You can definitely be sure that the Star Wars legacy will survive for many years to come.

The SWTOR legacy system is a great way to learn more about the Star Wars universe. Another great way to learn about winning in the Star Wars universe is by getting this SWTOR guide here.

Visit: http://www.starwars-oldrepublicinfo.com





Monday, 6 February 2012

SWTOR Guide - The Quest System


Here we will be talking about the SWTOR Quests System. The quest system in Star Wars the Old Republic is one of the many unique ways that players will be able to explore the game and its system. Typically, in other MMORPGs such as World of Warcraft and Rift, the missions you undertake have little to do with the storyline as a whole and are mostly self-contained within that mission. On the other hand the questing system in Star Wars the Old Republic is much closer to the quest system in Bioware's other titles such as Dragon Age and Mass Effect and their previous Star Wars title, Knights of the Old Republic. Questing in SWTOR have effects that will ripple across the game's universe and help the player feel more immersed in the game world they are experiencing rather than like a peon doing grunt work.

In addition, much like Bioware's previous titles, the SWTOR quests system allows character creation that will enable players to play a character that adheres to either the light side of the force or the dark side of the force, allowing yet another way to make the player's choices in the game feel like they have a greater impact. The system allows for players to play solo if they wish but if you feel like playing a more sociable play style, the game seeks to accommodate you as well. Of course, you couldn't really call it an MMORPG if there weren't other people playing!

The system has two types of group quests that seek to cater to the needs of various player types. On one hand you have the short chain world quests that allow players to quickly enter a quest and complete it with strangers and on the other hand you have the long form World Arc quests that allows you to enter a long quest line and bond with your other party members over time. The shorter ones bear great resemblance to the quests found in other MMORPGs such as World of Warcraft but the long form ones are the most important innovations to come to the genre in quite some time.
Due to these various dynamics of the SWTOR quests system the game seeks to improve the player's impact on the world and increase immersion. Your individual story is always going to be unique and the worldwide story is always going to constantly being molded into something new and fresh.



Find out more about the quest system in a SWTOR Guide. For more general information about the game, check out starwars-oldrepublicinfo.com